Monday, May 28, 2018

The Six Kingdoms of The Conjured Isles

In the modern day there exist 6 kingdoms which can trace their lineage back to one of the ruling nobility from the empire. All have a tentative claim to the fallen empire, yet none have been able to prove their worth as heir. It is tradition that the heirs of each Kingdom make pilgrimages out before their 18th year, solving problems and living the life of adventurers to prove their worth as heirs and make an effort to claim the Empires former throne.

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Kingdom of Novia - Their lineage traces back to the Emperors younger brother, they have ruled through good times and bad for centuries. Theirs is a kingdom known for its prowess in the field of battle (blades and in court), and their great works of art. Princess Vivianne is the only noble child left of this once thriving kingdom, and she has been kept bedridden by illness for years.

 Ergacan Empire - A militaristic kingdom, theirs is might through strength of arms and conquest. Descended from the Emperor's older brother, they are highly competitive and prone to great struggles with their pride. They host a great contest of games every year, inviting athletes from other kingdom a chance at “true honor and glory”. The current Emperor has 5 children, of note is the youngest Prince Philip who is eager to prove his place to his father.

 Kingdom of Vil’Cia - a kingdom founded by the court wizard to the Emperor, Vil’Cia is a kingdom where magic rules the day and your ability in the Arcane arts dictate your place. Each city holds vast storehouses of knowledge and schools to educate. Considered a peaceful nation, owing to their magical powers can overwhelm most armies.

 Confederacy of Dörr - A gathering of nation states under the banner of an elected council, their founding was from the noble council whom advised the Emperor on the actions of the common folk. While under the banner of freely elected officers to manage them, all those elected to various city and nation councils come from a small collection of noble houses that snip and snipe at each other. Known for their vast trading fleets (on land and by sea), their members are more often found traveling the trade caravans between kingdoms.

 Kingdom of Grak - Descended from the nephew to the Emperor, this kingdom makes up for its lack in military and magical might with its technological prowess. Investing in burning the engines of creation, they have harnesses fire and flame to such an extent to be the technological leaders of the Isles. Always planning ahead, they are often overlooked and under appreciated.

 Republic of New Yemozan - While originally founded by the Emperors Queen Consort and her lineage, this kingdom had a revolution which saw power taken from the nobles houses and placed in new hands. The original nobles went underground, becoming rulers of a vast criminal empire while the people above them restructured their lives. Known for their unwillingness to answer to a single sovereign, the Republic of New Yemozan practice a city-state ruling system where all the cities and villages in their “kingdom” rule independently; only coming together to decide joint issues once every few years. This area is known for inventive and sometimes dangerous practices as individual freedoms are prized above all else.

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